Design Principles
Designed for adversarial markets. All incentive systems can be attacked; these are the defenses Activity Markets are built on.
Designed for adversarial markets
Economic-cost-aware scoring
Designed to make superficial activity expensive.
Cluster analysis
Designed to reduce multi-wallet gaming.
Uniform price discovery
Designed to reduce first-block advantages.
Transparent issuance
Market rules and supply mechanics are observable.
Non-custodial participation
Zaps does not need custody of user wallets.